![]() So, we did get some feedback on the second game where people were like, “you know that was a great game, but what is the marker and why does it do what it does? What is its ultimate purpose?” We thought that for the third one it would be really important to really give people some concrete answers and really start to get into a lot of that lore that we’ve usually been kind of hazy with in the past. ![]() And what we really thought was important for the third game was to start answering some questions. Its not a completely detailed story for everything to begin with, but as we started fleshing it out, we started figuring out what the entire arc of this whole thing would be. ![]() Who created the Markers? What was their original purpose? Why do they create Necromorphs? We talked with creative director Ben Wanhe about how the studio plans to answer many of these questions in Dead Space 3.Īfter you guys finished Dead Space 2, what did you start looking at when you first started working on the sequel?īen Wanhe: We kind of wrote a backstory for the whole franchise, in a way. In the space of two games, Visceral Games has left fans with a lot of questions. ![]() If you’re not paying attention, you’ve probably missed Dead Space’s rich lore. ![]()
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