![]() ![]() Here you will find detailed explanations of the plug-in settings, as well as images to throw more light on software features, and in many cases, example scenes to illustrate concepts. We have invested significantly in updating the documentation for our Radeon ProRender plug-ins to help with this. For all users, expert to novice, good documentation is key. There are many shader nodes, light parameters, and sampling settings to keep track of. Maya’s MASH system makes rendering these instances easy, and now Radeon ProRender supports them as well! However, it would be extremely overwhelming to manually place each tree in a forest yourself. For example, pieces of dust on a floor or thousands of trees in a forest. ![]() The render settings allow the user to set the quality level to a wide spectrum from rasterized to fully path-traced (in OpenCL™) render quality, enabling everything from fast viewport previews to accurate final renders.Īdding complexity to a scene greatly helps with realism. ![]() It is especially useful for quick “playblast” style previews. This brings Vulkan-based ray tracing for fast viewport and final renders. These exported files can be used to pass data between plug-ins or rendered from the command line with the “RPRSRender64.exe” utility.įor Maya, we added Full Spectrum Rendering modes for rendering (Windows® only). While many of the below updates are for the Maya plug-in, the Radeon ProRender plug-in for Autodesk® 3ds Max® v2.6 has received many core updates to the rendering software and denoisers. Just in time for Autodesk University 2019 and the exciting release of the new AMD Radeon™ Pro W5700 workstation graphics card, our Radeon™ ProRender physically-based rendering plug-ins have been updated with new features and tools including Full Spectrum Rendering Vulkan® ray tracing for the Autodesk® Maya® v2.8 plug-in and some helpful new user documentation. ![]()
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